Nura
Member
A standard ttt round with two major twists
1. Traitors/Vampires are revealed at the start
- couple of seconds after the start of the round everyone gets a notification of who the traitors are... they also appear red on the scoreboard
2. Traitors/Vampires heal by dealing damage
- If they are at 100 hp they get over health
- (think there are couple of weapons that do like 2000 hp worth of damage .... which might be an issue)
1. Traitors/Vampires are revealed at the start
- couple of seconds after the start of the round everyone gets a notification of who the traitors are... they also appear red on the scoreboard
2. Traitors/Vampires heal by dealing damage
- If they are at 100 hp they get over health
- (think there are couple of weapons that do like 2000 hp worth of damage .... which might be an issue)