I know there are a few threads on this, but I wanted a specific workaround.
Disable passive point gain if it's not possible to disable afk specifically. Increase active point gain to compensate.
It has negative impact on the server when randoms come around thinking there are people and they find 12 people AFKing for points. The server often caps out and nobody notices there are still 5 people AFK. It causes WAY more inflation and WAY more imbalance than any increase to actual gameplay would. You need hundreds of thousands of points to get everything, and that's before we get a full store full of things. Who cares if several dedicated players have everything within the year? They'll earn it actually playing the game instead of damaging the server's reputation and their computer hardware, and it would mean people who casually play TTT get some fun stuff to mess around with alongside those of us that play it religiously.
Edit: It just defeats the entire purpose of having a point shop. If there is such a fundamental problem with the game system that it requires people not play the game to solve it, that demands an alternative workaround. AFKing players should not be a requirement for people to feel satisfied with their gameplay. It devalues the server, it devalues the point system, and it's clearly creating resentment in the community as a whole- Both for the people who have to do it to feel like they are progressing, and the people who feel like their rewards are devalued because they don't AFK. There are zero positives, except to fix a perceived issue that exists elsewhere.
Disable passive point gain if it's not possible to disable afk specifically. Increase active point gain to compensate.
It has negative impact on the server when randoms come around thinking there are people and they find 12 people AFKing for points. The server often caps out and nobody notices there are still 5 people AFK. It causes WAY more inflation and WAY more imbalance than any increase to actual gameplay would. You need hundreds of thousands of points to get everything, and that's before we get a full store full of things. Who cares if several dedicated players have everything within the year? They'll earn it actually playing the game instead of damaging the server's reputation and their computer hardware, and it would mean people who casually play TTT get some fun stuff to mess around with alongside those of us that play it religiously.
Edit: It just defeats the entire purpose of having a point shop. If there is such a fundamental problem with the game system that it requires people not play the game to solve it, that demands an alternative workaround. AFKing players should not be a requirement for people to feel satisfied with their gameplay. It devalues the server, it devalues the point system, and it's clearly creating resentment in the community as a whole- Both for the people who have to do it to feel like they are progressing, and the people who feel like their rewards are devalued because they don't AFK. There are zero positives, except to fix a perceived issue that exists elsewhere.
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