Current rule:
2. AFK players may be killed when there are less than two minutes left in the round.
Change to:
2. AFK players may be killed after 3 minutes have elapsed in the round. (or however @Siddo wants to reword this)
Rationale:
Sometimes rounds can extend to 10 minutes+. AFKs being safe during this period not only delays the round, but causes someone who has missed to context of the entire round to mess up the progression of the round. Plus, going AFK is just pretty rude for the delay aspect in itself. I feel it makes more sense for AFKs to automatically be killable when AFK after the 3 minute mark (or whatever time period people agree with) rather than waiting for the time tick down all the way down to the to when there's only two minutes left. As another side, this would make it easier for staff to track as well- although that doesn't really matter. That's something that should be fixed with staff tool changes, not necessarily rule changes.
2. AFK players may be killed when there are less than two minutes left in the round.
Change to:
2. AFK players may be killed after 3 minutes have elapsed in the round. (or however @Siddo wants to reword this)
Rationale:
Sometimes rounds can extend to 10 minutes+. AFKs being safe during this period not only delays the round, but causes someone who has missed to context of the entire round to mess up the progression of the round. Plus, going AFK is just pretty rude for the delay aspect in itself. I feel it makes more sense for AFKs to automatically be killable when AFK after the 3 minute mark (or whatever time period people agree with) rather than waiting for the time tick down all the way down to the to when there's only two minutes left. As another side, this would make it easier for staff to track as well- although that doesn't really matter. That's something that should be fixed with staff tool changes, not necessarily rule changes.