Could be a controversial suggestion -
Currently, if you max out your crowbar perk you end up with crowbar hits going down to as low as 6-7(

) damage. This I assume is done to make the damage equalized per hit, over time. While a good idea in concept it can often nerf your damage output if the other individual cares even a bit about taking damage, particularly in that first crowbar hit. A non upgraded crowbar hit does 20 damage and I simply don't see why we need to nerf the upgraded crowbar's damage this much. Could stand to buff the damage by nearly double or make it the normal default value. Alternatively we could make the first crowbar hit do 20 and then the rest remain the same.
Currently, if you max out your crowbar perk you end up with crowbar hits going down to as low as 6-7(
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