Saturnity
Member
This would be a later on thing I imagine, since there are other important things to work on, but I thought it would be nice to get a foot in somewhere.
"introducing milestones to unlock something as a static reward that you progress toward as you play...but that leans into becoming an entirely different suggestion"
I wanted to take some stuff from the "Happy Hour" suggestion and make it into a different suggestion, towards something I slightly mentioned.
I think it would be a nice engagement to have some sort of quests. Nothing serious, stuff that you would do anyways as you just normally play.
Rewards can go either way, maybe when the server gets more developed it could be rewards such as simple NON TRADEABLE/NON MONETARY skins for weapons. Or some sort of accessory (like how we have the AWP or suitcase backpack) basically things that don't effect the game itself, and only end up being an aesthetic choice.
Not necessarily daily quests, but like "TTT career" quests. Get xx kills with (gun) and get (skin1) get xxx kills with (same gun) and get (skin2) keeping it completely arbitrary, solely a way to just have stuff to work towards since myself and many others (I imagine) enjoy silly pointless quests simply to make number go up and make things look pretty. Pointless? Yeah. Engaging? Could be.
I would like to also note; get crowbar kills and you unlock other melee weapon skins. Replace the crowbar model with something else, doesn't change damage or range or anything, just wanna beat people with other tools
I would like the input from everyone on what they would see as fair quests and rewards, as this is more just the initial idea.
TLDR: down the line, TTT Career objectives that gives arbitrary rewards that do nothing other than add aesthetics to your character to stand out, as a way to get more active engagement with the server.
"introducing milestones to unlock something as a static reward that you progress toward as you play...but that leans into becoming an entirely different suggestion"
I wanted to take some stuff from the "Happy Hour" suggestion and make it into a different suggestion, towards something I slightly mentioned.
I think it would be a nice engagement to have some sort of quests. Nothing serious, stuff that you would do anyways as you just normally play.
Rewards can go either way, maybe when the server gets more developed it could be rewards such as simple NON TRADEABLE/NON MONETARY skins for weapons. Or some sort of accessory (like how we have the AWP or suitcase backpack) basically things that don't effect the game itself, and only end up being an aesthetic choice.
Not necessarily daily quests, but like "TTT career" quests. Get xx kills with (gun) and get (skin1) get xxx kills with (same gun) and get (skin2) keeping it completely arbitrary, solely a way to just have stuff to work towards since myself and many others (I imagine) enjoy silly pointless quests simply to make number go up and make things look pretty. Pointless? Yeah. Engaging? Could be.
I would like to also note; get crowbar kills and you unlock other melee weapon skins. Replace the crowbar model with something else, doesn't change damage or range or anything, just wanna beat people with other tools

I would like the input from everyone on what they would see as fair quests and rewards, as this is more just the initial idea.
TLDR: down the line, TTT Career objectives that gives arbitrary rewards that do nothing other than add aesthetics to your character to stand out, as a way to get more active engagement with the server.