Title thread.
As of right now, mob spawners are currently not allowed to provide MCMMO XP for the respective reasons.
I would like to argue that the use of silverfish circumvents this as you're artificially spawning mobs with little to no risk to gain advantage.
I think that as of right now, the decision should be consistent along all types of spawners, whether spawner blocks or artificial spawn methods that amass large amounts of mobs.
Just to be clear. I am focusing on the MCMMO Experience gained for skills associated with these combat skills like Axes, Swords, Unarmed, etc.
Thank you very much for all that the involved parties do.
As of right now, mob spawners are currently not allowed to provide MCMMO XP for the respective reasons.
I would like to argue that the use of silverfish circumvents this as you're artificially spawning mobs with little to no risk to gain advantage.
I think that as of right now, the decision should be consistent along all types of spawners, whether spawner blocks or artificial spawn methods that amass large amounts of mobs.
Just to be clear. I am focusing on the MCMMO Experience gained for skills associated with these combat skills like Axes, Swords, Unarmed, etc.
Thank you very much for all that the involved parties do.
