Pending Remove Silverfish Farming for MCMMO Experience

Husky

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Title thread.

As of right now, mob spawners are currently not allowed to provide MCMMO XP for the respective reasons.

I would like to argue that the use of silverfish circumvents this as you're artificially spawning mobs with little to no risk to gain advantage.

I think that as of right now, the decision should be consistent along all types of spawners, whether spawner blocks or artificial spawn methods that amass large amounts of mobs.

Just to be clear. I am focusing on the MCMMO Experience gained for skills associated with these combat skills like Axes, Swords, Unarmed, etc.

Thank you very much for all that the involved parties do.
 
I would like to bring in Agennon's message here about it, 1770856349754.png

I want to highlight that mob spawners are disabled from giving MCMMO abilities because of the fact that we have plugins that allow for players to collect spawners and make grinders with a multitude of spawners rather than the naturally found ones.

As such I dont think this fits the current goal that was made with MCMMO leveling as Agennon has stated.
 
I would like to bring in Agennon's message here about it, View attachment 1108

I want to highlight that mob spawners are disabled from giving MCMMO abilities because of the fact that we have plugins that allow for players to collect spawners and make grinders with a multitude of spawners rather than the naturally found ones.

As such I dont think this fits the current goal that was made with MCMMO leveling as Agennon has stated.
Understandable.

What is the difference in terms of principle between using a spawner to make the grinders or using a potion to do the exact same thing?

You complete a farm build, you farm said mobs out of that build and thus you level the skills.

The difference is one gives you MCMMO XP, and the other does not. I am asking for this to be consistent. Both get or do not get XP.
 
As such I dont think this fits the current goal that was made with MCMMO leveling as Agennon has stated.
I do have a mind to say that the current goal that was made with mcmmo sucks chodes currently (combat skills) It just doesn't work with how long it takes to level them i don't know why we are locking down what farms can be used when really we shouldn't have to use farms to level up in the first place. Perhaps raising xp gain so that you aren't required to develop carpal tunnel to level up would be better? I could see dungeons for example being a viable way to earn combat xp if the gain is raised.
 
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So the big thing for me that I want to make clear is that whether or not things such as mob spawners and other similar methods are banned or not
I personally am advocating for the consistency among the methods.


My personal opinion is that all methods should be available, as only the time played really gives an advantage if they're focusing their efforts into leveling skills. At the end of the day, not everyone can complete the tasks they want due to time constraints, and if all methods are available and follow all of the rules- I don't see a problem with it personally.

While there is no cap on the levels and skills, eventually there will be no method to make it extremely efficient if you level high enough. All of them will eventually become a grind. That's where the reward for playing longer should come in in my opinion.
 
I do have a mind to say that the current goal that was made with mcmmo sucks chodes currently (combat skills) It just doesn't work with how long it takes to level them i don't know why we are locking down what farms can be used when really we shouldn't have to use farms to level up in the first place. Perhaps raising xp gain so that you aren't required to develop carpal tunnel to level up would be better? I could see dungeons for example being a viable way to earn combat xp if the gain is raised.
It’d be really neat if somehow you got a huge boost to mcmmo xp of a few combat skills at the end of a dungeon +1
 
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