Pending Ruling for RDMing Innos in T room

Floofy

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I think with Innocent Motel map, we've all had incidents where the innos end up in the T room and end up killing a whole bunch more innocents. I think the person at fault should be the T opening the T room purposely for innos to go in. Especially when the other Traitors do not end up knowing there are innos in the T room.
 
I think with Innocent Motel map, we've all had incidents where the innos end up in the T room and end up killing a whole bunch more innocents. I think the person at fault should be the T opening the T room purposely for innos to go in. Especially when the other Traitors do not end up knowing there are innos in the T room.
It usually is i think. It can be a way for Ts to (sorta) get a bunch of innos to kill each other. Similar to calling a false KOS. The hard part to log though would be if the T had properly warned for doing this. How many times has a T let an inno into the T room just to have their T buddy get blasted away?
 
I think with Innocent Motel map, we've all had incidents where the innos end up in the T room and end up killing a whole bunch more innocents. I think the person at fault should be the T opening the T room purposely for innos to go in. Especially when the other Traitors do not end up knowing there are innos in the T room.
the title of the post is weirdly worded though and it feels like it suggests that being caught in a t room (either inno or a traitor) should be considered rdm, which it shouldnt, das a t act

innos end up killing other innos because being in a t room is a t act, not rdm
it becomes a problem when innos kill uninformed traitors that innos are in a t room as a result of someone opening a t room

it might be hard to prove at times whether or not the person opening the t room is didnt it intentional or not, and iirc (at least from the previous times ive staffed), doing it purposefully was slayable (would fall under game throwing probably)
 
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I think with Innocent Motel map, we've all had incidents where the innos end up in the T room and end up killing a whole bunch more innocents. I think the person at fault should be the T opening the T room purposely for innos to go in. Especially when the other Traitors do not end up knowing there are innos in the T room.
I have to disagree with this, as that is a very stretched veil of blame.

How are:

A: The innocents killing other innocents not at fault?

and B: The innocents that are blatantly Traitor-baiting by existing and rushing into a T room not at fault?

But the T that opened the T-room are at fault? That wouldn't really be fair, imo. I think we should keep it how it is. It is not RDM to kill anyone in a T-room sans maybe a Detective. It is not against the rules to commit Traitorous acts as an innocent (sans blatantly shooting or killing fellow Innocents).
 
As others have mentioned, this is more or less how it currently works, although application of this will often seem inconsistent for a few reasons.

If innos are in the t room, they can (for the most part) kill indiscriminately. If they're knowingly killing innocents purely because they can, karma will handle most cases, or toxic gameplay can be considered, but it would need to be pretty excessive and proving intention is difficult most of the time. An example of where we might apply toxic gameplay punishments when an inno kills another inno for being in the t room would be if the t room in question had a physical button to open it, and said inno let another player into the t room, then killed them for entering. Even then though, context would be needed to determine if toxic gameplay applied.

As far as how they got into the t room, if innos are let into the t room accidentally then no one is held responsible for those kills in terms of RDM. If innos are intentionally let into the t room by a traitor AND the traitor did not warn their t buddies sufficiently ahead of time, the traitor would be held responsible if it gets their t buddies killed. Notably, if we can't prove that the innos were let into the t room intentionally, or we can't prove that there was no warning provided, we won't slay for it in most cases.

And I think this works out pretty comfortably most of the time. In practice, this should mean that slays are pretty consistently applied when people are intentionally trying to get their t buddies killed by opening the t room, and not when it happens by accident.
 
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