Heh, the map that actually inspired this post was innomotel. The ability to traverse all corners of the map very quickly via the T room means a traitor can really quickly cover the whole map with C4s. But there are other maps as well, like hotline_miami, terrortrain, and airbus where you can get your T round absolutely ruined if you've got a T buddy spamming C4.
Firstly the power of c4 changes depending on what map your playing... it becomes more powerful on smaller maps and less powerful on larger maps... duh
Yes your correct on innomotel a T could use the T rooms to quickly jump around to cover bits of the map with C4s quickly... it still wouldn't be no where near enough to cover the whole map but it is possible....
As for the other maps you mentioned. Yea the c4 is powerful on those maps especially miami.... terrotrain and airbus no so much... But if you look at a larger map the effect of c4s falls off drastically especially if you only are allowed to plant 1 c4.
I do understand that c4 spam is annoying and can get in the way of other peoples T rounds... but it is a valid strat for certain maps and some people do like to play that way. not to mention that even when people do spam the c4... there is a time gap between each c4..which you can use to save yourself...... There are only maybe 2 people on the server who might plant c4s that are in somewhat synch.
Not a fantasy because this specific post was inspired by the actions of one player. It only took one player to render the majority of the map unsafe for 5 Ts.
You got the wrong idea about the fantasy bit.... I didn't mean covering the whole map with c4 is a fantasy (it is rather difficult tho)... what I meant was that Ts "working together" to cover the whole map with c4s is a fantasy. Ts never work together to do anything.... just think to the amount of times you died cause your t buddy didn't help you... they can't be counted on.... T rounds are a unorganized and chaotic. no one has a plan on what to do...they just rush to get the most kills or die trying..
As for the one player rendering majority of the map unsafe for 5 Ts I find that highly unlikely. Obviously I wasn't personally there to witness this but...
how many c4s were placed.. and where.
did all those placed c4s exploded at the same time or was there gaps in between explosions.
how many of those 5 Ts were grouped together?
details matter.
What I'm guessing happened is one T jumped around and placed c4s in each or most of t rooms...and didn't warn his t buddies... those 5 didn't pay attention either and died to those c4s some grouped together and some probably tried to hide in t rooms not knowing its about to go boom.... <--- this is more highly likely what happend than 1 T having enough credits to make majority of innomotel unsafe for 5 Ts either that ooooooorrr the 5 Ts were absolute bots.
Again, this isn't about one specific area - it ruined the entire map.
I know for a fact that it would require 2 c4s just to cover the pitfall area and a little bit further towards the spawn and detective room but not by much...(dont ask how I know)..... that's 2 c4s to cover a rather small but highly populated part of the map... however to cover the
entire map and cover it in a way that kills people without a chance to escape..(so explodes at the same time).. you would run into couple problems... mainly 1. timing of all those c4s 2. positioning to cover the whole area 3. people not noticing or finding your c4s.
Unfortunately this seems like it'd currently fall under the "game throwing" section of the rules.
I did word that bit a little shitly which might imply defuse all the c4s.. but no I mainly meant defuse 1 c4 thats in your way or a danger to you or just to gain peoples trust.
Besides sooooo much things we do normally would fall under that section of rules... giving away t weapons, prop killing, self kosing, me ignoring 80% of t's or t acts....I don't think defusing a single c4 to gain trust or play mind games would have a game breaking result... not to mention I have yet to see that rule ever be enforced.