Pending Cap C4 purchases

Pierogi

Developer
Staff member
Developer
Legendary
Just watched a traitor kill 5 T buddies over the course of a minute because he plastered C4s all over innomotel. This kind of activity makes it impossible to navigate the map for those Ts, leading to lost T rounds and delay. Either setting a cap on how many C4s can be purchased per round, or how many can be active at once, can avoid this issue going forward.
 
-1, ngl thats on that T, id say thats where one should get an admin to warn the dude for it. personally as one of those guys who places c4 everywhere on inno motel especially, I speciufically try to leave one of the t rooms/areas safe from all c4 locations before going and covering it all again.
 
Personally I only see this maybe being a problem on InnoMotel but overall I do not see a reason to cap C4s

It is a super small problem on one map - maybe a cap on that map but thats all I would say is good
 
-1, ngl thats on that T, id say thats where one should get an admin to warn the dude for it. personally as one of those guys who places c4 everywhere on inno motel especially, I speciufically try to leave one of the t rooms/areas safe from all c4 locations before going and covering it all again.
But that's the same problem - you're restricting your t buddies to one area of the map to avoid the C4s
 
But that's the same problem - you're restricting your t buddies to one area of the map to avoid the C4s
exactly this. I don't want to be forced to cower in a far corner of the T-room for my entire t round because my t buddy got too excited over an egg timer. That's not fun. Not to mention it's super hard to get an idea of where is safe when all you have is icons.
 
-1, ngl thats on that T, id say thats where one should get an admin to warn the dude for it. personally as one of those guys who places c4 everywhere on inno motel especially, I speciufically try to leave one of the t rooms/areas safe from all c4 locations before going and covering it all again.
people who suck ass at the game and cant play *
 
+1 I was just thinking about this the other day. One c4 per traitor is already enough to make plenty of impact in the round and capping it would encourage traitors to coordinate together if they want to have multiple c4s simultaneosly
 
People who suck spam C4s because they can't get kills and in doing so murder their own T buddies which risks throwing the round entirely and losing. I feel like making it a rule or something would be more effective/fun, like if you make it nearly impossible for your T buddies to avoid death by placing more than 2 C4s at once (arbitrary number) you can get reported & slain for it if you kill a T buddy? Idk.

Edit: actually a cap of 2 sounds pretty good to me tbh
 
Last edited:
Signed in just to +1 this. C4 is such a pain in the ass because you get 1 player that picks up 800 credits and only spams C4. I'd much rather a cap of 2 or something. Its not like you cant work as a team to still c4 the whole map.
 
1. C4 spam is only an issue on one map.... Clue.... there is no point in nerfing the c4s just for the sake of that one map. Innomotel is much harder to c4 spam cause of the size and difference in elevation...
2. The idea of T's working together to c4 the whole map or to do anything is a fantasy.... the moment the round starts it's a race to who can kill the most innos.... if T's really knew how to work together they be winning way more often.
3. T's not only see the icon of where the c4 is but also the distance they are from that c4 + the warning from t buddy.... so its really simple to avoid...(if I remember correctly over 700 and u be safe) just pay more attention to what's happening around you.
4. If your restricted from one part of a map cause of the c4's.... why you want to go there anyway??... the innos in that section will probably die to the c4.... just focus on killing the innos in your section and than clean up any survivors from the c4...
5. if you realllllly hate the c4s that much..... just defuse them... use them as ways to become proven or destroy them...... (if I remember correctly T's have a 100% chance of defusing c4's no matter who armed it).
 
1. C4 spam is only an issue on one map.... Clue.... there is no point in nerfing the c4s just for the sake of that one map. Innomotel is much harder to c4 spam cause of the size and difference in elevation...
Heh, the map that actually inspired this post was innomotel. The ability to traverse all corners of the map very quickly via the T room means a traitor can really quickly cover the whole map with C4s. But there are other maps as well, like hotline_miami, terrortrain, and airbus where you can get your T round absolutely ruined if you've got a T buddy spamming C4.

2. The idea of T's working together to c4 the whole map or to do anything is a fantasy.... the moment the round starts it's a race to who can kill the most innos.... if T's really knew how to work together they be winning way more often.
Not a fantasy because this specific post was inspired by the actions of one player. It only took one player to render the majority of the map unsafe for 5 Ts.

3. T's not only see the icon of where the c4 is but also the distance they are from that c4 + the warning from t buddy.... so its really simple to avoid...(if I remember correctly over 700 and u be safe) just pay more attention to what's happening around you.
4. If your restricted from one part of a map cause of the c4's.... why you want to go there anyway??... the innos in that section will probably die to the c4.... just focus on killing the innos in your section and than clean up any survivors from the c4...
Again, this isn't about one specific area - it ruined the entire map.

5. if you realllllly hate the c4s that much..... just defuse them... use them as ways to become proven or destroy them...... (if I remember correctly T's have a 100% chance of defusing c4's no matter who armed it).
Unfortunately this seems like it'd currently fall under the "game throwing" section of the rules.
 
My favorite T past time is placing 8 c4s in the same spot after finding a ton of credits laying around

plus most times I place people defuse em

-1
 
Heh, the map that actually inspired this post was innomotel. The ability to traverse all corners of the map very quickly via the T room means a traitor can really quickly cover the whole map with C4s. But there are other maps as well, like hotline_miami, terrortrain, and airbus where you can get your T round absolutely ruined if you've got a T buddy spamming C4.
Firstly the power of c4 changes depending on what map your playing... it becomes more powerful on smaller maps and less powerful on larger maps... duh
Yes your correct on innomotel a T could use the T rooms to quickly jump around to cover bits of the map with C4s quickly... it still wouldn't be no where near enough to cover the whole map but it is possible....

As for the other maps you mentioned. Yea the c4 is powerful on those maps especially miami.... terrotrain and airbus no so much... But if you look at a larger map the effect of c4s falls off drastically especially if you only are allowed to plant 1 c4.

I do understand that c4 spam is annoying and can get in the way of other peoples T rounds... but it is a valid strat for certain maps and some people do like to play that way. not to mention that even when people do spam the c4... there is a time gap between each c4..which you can use to save yourself...... There are only maybe 2 people on the server who might plant c4s that are in somewhat synch.

Not a fantasy because this specific post was inspired by the actions of one player. It only took one player to render the majority of the map unsafe for 5 Ts.
You got the wrong idea about the fantasy bit.... I didn't mean covering the whole map with c4 is a fantasy (it is rather difficult tho)... what I meant was that Ts "working together" to cover the whole map with c4s is a fantasy. Ts never work together to do anything.... just think to the amount of times you died cause your t buddy didn't help you... they can't be counted on.... T rounds are a unorganized and chaotic. no one has a plan on what to do...they just rush to get the most kills or die trying..


As for the one player rendering majority of the map unsafe for 5 Ts I find that highly unlikely. Obviously I wasn't personally there to witness this but...
how many c4s were placed.. and where.
did all those placed c4s exploded at the same time or was there gaps in between explosions.
how many of those 5 Ts were grouped together?
details matter.


What I'm guessing happened is one T jumped around and placed c4s in each or most of t rooms...and didn't warn his t buddies... those 5 didn't pay attention either and died to those c4s some grouped together and some probably tried to hide in t rooms not knowing its about to go boom.... <--- this is more highly likely what happend than 1 T having enough credits to make majority of innomotel unsafe for 5 Ts either that ooooooorrr the 5 Ts were absolute bots.

Again, this isn't about one specific area - it ruined the entire map.
I know for a fact that it would require 2 c4s just to cover the pitfall area and a little bit further towards the spawn and detective room but not by much...(dont ask how I know)..... that's 2 c4s to cover a rather small but highly populated part of the map... however to cover the entire map and cover it in a way that kills people without a chance to escape..(so explodes at the same time).. you would run into couple problems... mainly 1. timing of all those c4s 2. positioning to cover the whole area 3. people not noticing or finding your c4s.

Unfortunately this seems like it'd currently fall under the "game throwing" section of the rules.
I did word that bit a little shitly which might imply defuse all the c4s.. but no I mainly meant defuse 1 c4 thats in your way or a danger to you or just to gain peoples trust.

Besides sooooo much things we do normally would fall under that section of rules... giving away t weapons, prop killing, self kosing, me ignoring 80% of t's or t acts....I don't think defusing a single c4 to gain trust or play mind games would have a game breaking result... not to mention I have yet to see that rule ever be enforced.
 
If they were all set to go off at the same time thats fucked up but otherwise you can just run around in a loop to avoid them on innomotel. Same with clue sometimes, and it has a room I've never seen blown up in the entire time I've played, plus safe spots on the top floor. It does suck being cornered off or waiting in one of those rooms on those maps as a T, but its usually for less than a minute. And for innos against C4s, I don't feel like they are hard to find, I find them pretty consistently by looking in spots I'd place C4 if I was a T. People tend to use the same spots multiple times (especially clue) so learning those spots on C4 maps makes useless them to traitors. Just look where your T buddies put them one round then go there on the inno round. Keep in mind a traitor using that many C4s has a high risk of one being defused and the DNA leading to them. You can't call people bad at the game for using C4s when the majority of innocents don't even try to look for them.

I've seen an something on other servers that on T rounds tells you if a C4 will kill you, damage you, or if you are completely safe from where you are standing. I think that might be a better solution as it'll help people learn the ranges of the C4 and gives further warning. There's been a few times I think I'm far enough away from a C4 only for it to do half my health, or just kill me if I've taken damage earlier, so I think that'd help prevent a lot of the most annoying deaths. I think would help with the cornering off problem too, since you don't have to guess the range and if you are safe or not, you can more confidently get to other spots of the map.
 
I like the idea of restricting the number of Active C4 rather than the number of purchased C4s per round. It could add a unique gameplay loop and some good logic for those really skilled players on both sides.

+1
 
Back
Top